Underactuated Skateboard Control System ⭐
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Tools: PyDrake, Trajectory optimization, Non-linear programming (NLP), Dynamic modeling
Most real-world systems are not fully actuated. That is, they have fewer control variables than degrees of freedom. One example of this type of system is a skateboard. In the spring of 2022, I made a simplified skateboard system to track how a skater’s center of mass moves to perform tricks. This was done as the final project for a graduate class at MIT called “Underactuated Robotics”.
The skater is abstracted to a point mass and fixed to the board, only able to control its relative angle. Dynamics were modeled in PyDrake and a nonlinear trajectory optimization ran to find the optimal path of angles to perform a simple jump (or “ollie”) at a specified maximum height.
The system performed well and displayed that it was feasible to execute tricks just by moving center of mass angle. In the future, I would like to expand the number of tricks performed and test this control schema on a real system. All materials for this project are available below:
The final paper for the project can be accessed here.
Code for the project can be accessed here.